This wee was simple and strait to the point I received the models and textures from my 3d modeler and I have been slowly placing them into unity, I have been running into texture issues which cause my materials to not be placed on the object correctly. I fixed this problem by making the model a editable poly in 3ds Max. Other than that everything has been smooth and I do not have the unity file to show the scene but I do have the image of the textures and models I will be using.
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This week was very busy for me, I received the models from my modeler that I could now place in my scene. I started by bringing everything from our shared drive on to my computer. I then started applying the textures to the different objects and have been placing them in our unity scene. I have a few more models to incorporate and I also need to finished making the sprites for the characters.
This week I quite literally sat next to my co-programmer and tried to help with the program that we re having issues with. The main issue we had was that the arrows would spawn in a completely different area that we wanted to, but we were able to fix that issue in the first two days. The issue that we are still having problems with are the object destroying on impact when out projectile hits the enemy, I honestly have no idea how to fix this problem and its hard working on program that I have no idea of the process that was taken to make it.
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AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2022
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