I usually do a recap of what I did throughout the quarter and overall evaluation of how my progressing is developing. I want to talk about what I did well for this quarter I think I started off well because I finished a lot of assignments quickly and had a very good piece of completing the assignments quizzes and just overall doing what I can to stay on track. I also have been keeping up with my independent work much more and have created a lot of different types of images and creations. For as the things I think I can do better is the time management of assignments because for the past two assignments I have taken a long time completing them and also understanding what needs to be done. I also need to work on my drawings again because I completely forgot about the fact that I had and drawings and it was causing my grade to drop. For my final thing I think I need to pull together is my organization because I have a lot on my plate and I need to even out the things that need to be done in order for me to finish my tasks in the class. I plan on doing a lot of things to help get my grades back on track because I want to have all A's this quarter. I could improve on all of these different aspects by just applying myself and putting in the effort to do so in the class. The other problem I am having are just my day to day thought process of going through the motions, but DSA will catch up to you and I just need to fix those few things and i'll be set. Summary -I could d things better but I am doing well
-I need to go back to a steady pace
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In my DDA II class I have been working with the material editor more in depth and its different tools that can be used to apply to primitive. I want to go over which are my favorite and which that aren't as appealing to me. To start of my favorite map that I have discovered through an assignment is the dent map, which is a map that creates a look of rusted and damaged. This connects with the maps part of the material editor and are different objects that are placed on standard primitives. The reason that this map in particular is my favorite is because I just like the look and the image below shows the realism that is involved with just simple illusions of shading and color (square back left, triangle top right). The second material editor that we worked with was the texture. This is a cool material to mess with because it is simple and requires little to accomplish a well rounded image/primitive. All I have to do is place an image I want as a bitmap and simply place it on a standard material applied to my object. The final tool was shaders I didn't like this as much as the others because they didn't have the extra creativity and versatility when placing them and using them on an The object I am currently working with. The shaders can create tons of and objects and its shades, shaders can give of a two tone blended look when applied to an object and give it glossiness and depth. Overall, these different tools help bring diversity when using standard materials or just wanting to create a certain look with one that has more detail and sub-manipulation than just using an array of tools to get a decent outlook. Summary-Materials have many helpful uses and outcomes
-Textures help create a realistic look upon an object it is applied to |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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