It is near the middle of the second quarter and I want to reflect on what I have done through the quarter so far. I believe I did good with time management and did and finished my assignments in a relatively good time without problems or a late grade penalty being applied to my grade. I also think I did good quality work that wasn't lackluster or looked lazy and unorganized. With that I have also learned different ways to used already used tools and modifiers that we have learned in class like edit poly and the text tool. I also learned about the chamfer tool in edit poly, which is a tool that creates a rounded off look, like dice and rounded sides of tables. That tool helped me create a cleaner look for the rest of my assignments that I used it in. I also learned about how to create a Dodecahedron only using edit poly principles which amazed me. This in all leads to what I need to work on, which in my opinion is my management with my drawing assignments needs to be better because I have waited until the last day to do and turn in the drawings I made. I also need to work on the pre-production of my assignments because with the assignments were not that much instructional advice is needed I tend to need to rethink my ideas and start the assignment over. One example is my neighborhood assignment where I was to create a 10 house, neighborhood with the only instructions on what to do is what I need to have in the scene. I can fix things slowly and try to get better over the quarter to fix these problems. Summary- I am keeping a good pace and have been contestant
-I have some things I need to work on to keep a good grade
0 Comments
In my DDA II class I have been working with different tools that have used before in the previous class and assignments. Some examples are the array, edit poly, turbo smooth, and just overall the manipulations of an object in my scene. Retaining this information that I have learned is important because there are many ways to get the desired look in a scene, almost like how a person can draw a person differently in a different style or technique may it be with a pencil or pen, or shading using smooth or cross hatching. This leads to more options in the way things can be created without hardship and difficulty creating say a house or robot. Remembering these tools is important just in case I ever need to not only create a desired look, but pulled off of it like how the lathe modifier is usually followed by the shell modifier to complete the look of the object you're manipulating. Another reason is that the tool could have a deeper use as in it is more complex and could be used for way more than already shown. The image below shows a robot I made in 3ds max. I made it using basic shapes and a form of edit poly that allows me to create a cockpit type shape for the head. I then applied a simple image using the material editor (a previously used tool) to create the rust and eyeball look. I finally pasted it into Photoshop and did some simple techniques to get this look. In conclusion, it is important to remember past information just in case you need a different way of doing something or manipulating an object. Summary-Remembering information helps your creativity and experience
-I can use different tools to create something |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2022
Categories
All
|