In class, we have been working with modular design and creating out own objects and design. I told myself that I would like to make one of those modern house post apocalyptic style design. I wanted to make scene almost like I was freshly into a apocalyptic fallout. I also kind of took the lazier route because I used the formation of the house when it was fresh "into" the apocalypse I set for the word. There are a few things I learned during this process. The first is how to properly connect and from my modular pieces that I put together to make my outpost. Some hardships I had were forming the top piece for my outpost which is essentially its own large modular piece. Overall I was able to create an object that I feel good about. Summary- I was able to create different modular pieces
- My design is based on the apocalypse
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I am nearing the end of my Junior year and I want to recap what has happened, and what I've essentially felt/learned through the year. First, I want to start off what I basically learned through the year. I've learned all about the process of creating a game and what it takes for me to even think about making one. One thing I found interesting is the amount of work that it takes to produce a game, and also how different it is to actually create the game and play it. Overall, I have learned a lot and this a been a fun packed year. Next I want to briefly talk about how I felt during this year. I feel as if this year was good other than the fact I was assigned an extremely large amount of work which hindered my motivation, but I've mad it this far and I'm glad I can keep going. Summary-I'm nearing the end of my junior year
-I've learned a lot Over the year I have been working on my drawing skills in my GAD class. Drawing is essential in this class and in this type of work that we do. I want to talk about what I did well and what I think I need to approve of, and the finally what tips and tricks I've learned. First, I think overall my work is comprehensible and well put together, what I mean by that is, the viewer can accurately tell what I was to depict and show, all while being a good drawing. Some things that I personally think need adjustment and improvement are my attention to details and the proportions of the different aspects of what I am drawing. For example, I have a hard time correctly forming and proportioning different facial features that are needed to create a realistic drawing. I have learned many techniques/developed them even further. One of which is depth perception and character creation. Overall, these drawing activities are very helpful and have given me a head start, and a confidence when it comes to actual character design and its properties. Below are some of my drawing examples from past assignments and I and glad that I took the time to create them and be able to show the final product. Summary- drawing has helped me alot
-I can use my drawings to further my game design My prototype was very useful, it helped me gain info on what exactly my character will do when moving throughout my level and how practical he looks in terms of his movements. Some examples of data I collected is the realism of my character collecting the parts needed to unlock a key for a portal, which is essential for passing levels, and the best ideal location for the parts that are needed to be collected. My prototype did this by showing me that if I just rearrange the angle and the direction of where my character goes I can accomplish the goal of incorporating a key system in my levels, and the same applies to where the location of my parts need to be. Some simple ways I think I can improve player experience is by making it clear what the players job is and what the end goal is in each level. There are many ways I can evaluate how the player experience is and how things will play out. First I would simply have my brother and friends play the game without any knowledge prior to attending to play so I can get people who have the same general mindset of me to play the game. Then I would go straight to the tissue tester who wouldn't have any knowledge of this particular game genre to test the game. If the information they provide after they finish doesn't satisfy I will then issue surveys on the flow and enjoyment of the game, and also take their ages. Overall these different aspects would come together to help me develop my game. summary-my porotype answered a lot of questions
- I have found ways to survey people to help further my game experience Pretty soon if will be then end of the first semester and I want to reflect on the different things that I have done and talk about it. First, I want to say all of the things I did right this semester. I believe that most of my matching and quiz activities have improved tremendously since last year and I feel I have been able to understand the information in the notes more accurately and more attentive than last year. I also feel that my work in Photoshop and use of Adobe Spark have all been very professional to were I now can make a very detailed oriented post or infographic without guidance on what needs to be done and how to do it. This essentially just comes with the constant use of it, but is a sign of growth that wasn't there before. Now on to the things I need to work on/ did bad on. I have been terrible with turning in my assignments late due to the lack of motivation and also being tired of looking at a screen all day and doing boring non essential school work. SO then it created a habit of me just doing work whenever I got to it which spiraled down to my GAD class and although I still have a B in the class it has taken a toll on my grades. Overall, I just need to focus and try to finish the year strong without trouble, so my grades and GPA can stay up to par, and also to help my personal problem of not being able to do work on time. Summary-I have lots to work on and get done
-I only have room for improvement In class we had an assignment to make a simple game concept and drawing for a game based on chicken little and other things. I chose chicken little and I thought about some concepts of this game. First, I decided that this game would be called The adventures of Chicken Little: Conspiracy Truther, and the game would be on a 2D plane and adventure like. The premise of the game would simply be set in place to where Chicken Little the main character goes through different levels, saving his friends who are trapped under the panels of they sky. The job of Chicken little is to collect parts and pieces through the level and "repair" the sky and advance through the level. To add difficulty and challenge there will be more pieces and parts and different obstacles like aliens and spikes that would kill you if you ever touch them. The only thing that I haven't thought deeply about and found a solution to is the premise of how to incorporate the difficulty into the game. The only way I could see that this game has any antagonist on a 2D playing field is by the aliens doing damage if you get a certain riddle or problem wrong due to the fact Chicken Little being picked on as being a "nerd". Overall, I think this concept has a lot of potential and has great capability to be a decent game based on a certain character and the movie. Summary- this game has allot of potential being based on Chicken Little
- This game is on a 2D plane So far during the second quarter my class has been learning about different interactions players tend to have with video games, how we interact with them and what they are called. I realized that I tend to play cooperative play games which is just essential players together go against the game and the interactions that the game gives. An example is raiding in Destiny 1. Raiding is just going through a set of mini bosses and tries to reach the throne room where you and five other players use the strategies and mechanics to damage and kill the boss at the end. This is my favorite type of gameplay because usually it leads to fun moments and the competitiveness stems from the damage that we do to the bosses, which essentially shows the amount of skill each player has. The only problem that I have with this type of player interaction is the fact that in certain video game one player could be the reason for the fall and demise of the team. For example, another cooperative game that I have is GTA 5, this game has heists in an online mode and the objective is to steal money from a certain bank, but the problem is that every player has their own job and duty that needs to be fulfilled to pass the heist. This in turn eliminates the amount of mistakes you can make and has lead me to hours on hours of playing the same part of the heist do to one player. Summary- cooperative games are enjoyable
- the connection between the players is unique A am nearing the end of the first quarter an I want to reflect on what I have done and how I think I have made in the first weeks of online school. First, I want to go over the things I think I did well on. I would say my management of work was really well through this quarter and also how I was able to get things in and completed, I also believe my quiz and assignment grade have been tremendously put together and well put together showing the detail and time I either spent studying or making an image for an assignment. I had my first drawing in a while and it felt good receiving an 100 %. Now for the things I think I need to improve on, I would say my reading management because I have been not necessarily behind on reading it instead not retaining the information on the things that I just read which essential is like not reading. I can improve on this by taking my time and actually focusing on what I am reading. The next big thing that I need to fix is my matching activities because it is sometimes hard to get the correct answer when it comes to finding the answer. This can easily be fixed by me just reading more in-depth into the article. Overall, I think I have set myself up well for The up and coming quarter 2 and what it has to bring. Summary-I am well prepared for the up and coming weeks
-I have managed my time well Recently in class we have been talking more about the creation and process of video games and an interesting topic, I want to speak about is the "flow" of a video game. To start off I am interested in the topic because it opens up my eyes on to how I can characterize how much fun I have in video games. The more I reflect, the more I understand that when I used to get angry at a game and quit it wasn't because I was necessarily bad at the game it was that, that particular game didn't have the right flow for me and how enjoyed video games. For example, I played pretty much the full franchise of the God Of War series and when I was younger, I would simply quit doing to the amount of puzzles, fights, or even the difficulty of a certain boss fight, but now that I am older and can solve problems and understand strategies on how to finish levels or bosses. So essentially I think back to the games were I would easy through and get bored of and I always wondered why I'm bored of something that was either easily or able to be done fast, and it all was because of the flow. Overall, I think flow is a great way to characterize the fun you have in games because it makes you think of the many different aspects at hand that would determine if you actually enjoyed the game, but to be honest you would only need to use this "chart" or thought process when you forgot about the game or want an in-depth analysis of your "fun". Summary- Flow is a great way to characterize and understand your dun in a game
- All games try to find flow for the audience at hand This year I will be doing G.A.D which is short for game art design. This class will focus primarily on 2d game development which I look forward to because of my past experience if held with the older game art design students who Mr.B allowed us to play their games. I am pretty sure we will be able to develop our own board game and that would be very interesting. I would like to make a sort of Monopoly/Life spin off just for the thrill and it would mainly follow the track of life and would have you decide what you would want to do and strategies for. I would also like to try to make a board game require a lot of player skill and not really rely on luck and the random "god roll" dice rolls and card pulls. I want a game like this because it gives people hope when playing, like how even if you don't have good cards in UNO if you know how the game is played and you play your cards properly you will be able to still win and have fun. Another reason why I look forward to game art design is the basic knowledge and information we will learn about game development and stepping stones to what it takes and what is necessary to create a game. Overall, I feel that it might be rocky at the beginning dealing with curved and the new school schedule and learning how to develop games, yet I look forward to the "school" year and what we do in GAD. Summary-I don't fully understand how this will play out
-My attention and focus must be up to par this year |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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