In class we had an assignment to make a simple game concept and drawing for a game based on chicken little and other things. I chose chicken little and I thought about some concepts of this game. First, I decided that this game would be called The adventures of Chicken Little: Conspiracy Truther, and the game would be on a 2D plane and adventure like. The premise of the game would simply be set in place to where Chicken Little the main character goes through different levels, saving his friends who are trapped under the panels of they sky. The job of Chicken little is to collect parts and pieces through the level and "repair" the sky and advance through the level. To add difficulty and challenge there will be more pieces and parts and different obstacles like aliens and spikes that would kill you if you ever touch them. The only thing that I haven't thought deeply about and found a solution to is the premise of how to incorporate the difficulty into the game. The only way I could see that this game has any antagonist on a 2D playing field is by the aliens doing damage if you get a certain riddle or problem wrong due to the fact Chicken Little being picked on as being a "nerd". Overall, I think this concept has a lot of potential and has great capability to be a decent game based on a certain character and the movie. Summary- this game has allot of potential being based on Chicken Little
- This game is on a 2D plane
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So far during the second quarter my class has been learning about different interactions players tend to have with video games, how we interact with them and what they are called. I realized that I tend to play cooperative play games which is just essential players together go against the game and the interactions that the game gives. An example is raiding in Destiny 1. Raiding is just going through a set of mini bosses and tries to reach the throne room where you and five other players use the strategies and mechanics to damage and kill the boss at the end. This is my favorite type of gameplay because usually it leads to fun moments and the competitiveness stems from the damage that we do to the bosses, which essentially shows the amount of skill each player has. The only problem that I have with this type of player interaction is the fact that in certain video game one player could be the reason for the fall and demise of the team. For example, another cooperative game that I have is GTA 5, this game has heists in an online mode and the objective is to steal money from a certain bank, but the problem is that every player has their own job and duty that needs to be fulfilled to pass the heist. This in turn eliminates the amount of mistakes you can make and has lead me to hours on hours of playing the same part of the heist do to one player. Summary- cooperative games are enjoyable
- the connection between the players is unique |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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