In class we have still been working in unity and creating games, I have decided to create this parkour type game, and I created it in unity. I didn't use a bunch of different techniques and the images below just basically show my level and the jist of what it will look like. Summary-I created a level in unity
-there is a chance for improvement
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In class, we have been working with modular design and creating out own objects and design. I told myself that I would like to make one of those modern house post apocalyptic style design. I wanted to make scene almost like I was freshly into a apocalyptic fallout. I also kind of took the lazier route because I used the formation of the house when it was fresh "into" the apocalypse I set for the word. There are a few things I learned during this process. The first is how to properly connect and from my modular pieces that I put together to make my outpost. Some hardships I had were forming the top piece for my outpost which is essentially its own large modular piece. Overall I was able to create an object that I feel good about. Summary- I was able to create different modular pieces
- My design is based on the apocalypse There are a few things I have learned while I've been working in unity and programing in general. The first and most obvious thing is that I learned the basics of editing scripts and code to get the computer to do as I want. I also learned about the different interfaces and programs that Unity provides. An example is the immense amount of tutorials and help they provide to help the users (like me) on the app. Another aspect that I want to talk about is how my skills have improved. For a while I couldn't understand what I was looking and but now I am able to remember the basics of what goes where in the code and what generally needs to be written. There were an array of problems that I faced when dealing with Unity. The main problem I was dealing with was when I would finish the game and try to publish it. The problem was that the Webgl player would never show up like it properly should and I had to go through the packets and apply my own package that enables WebGl to actually run to finish publishing. Another prominent problem I had was how/where I see the location of my unity files on my computer. I overcame this by simply taking the time to organize where and how my files are saved on my computer. Summary-I have leaned the basics about coding
-There is much more to learn but I feel I'm in a good place |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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