Over the year I have been working on my drawing skills in my GAD class. Drawing is essential in this class and in this type of work that we do. I want to talk about what I did well and what I think I need to approve of, and the finally what tips and tricks I've learned. First, I think overall my work is comprehensible and well put together, what I mean by that is, the viewer can accurately tell what I was to depict and show, all while being a good drawing. Some things that I personally think need adjustment and improvement are my attention to details and the proportions of the different aspects of what I am drawing. For example, I have a hard time correctly forming and proportioning different facial features that are needed to create a realistic drawing. I have learned many techniques/developed them even further. One of which is depth perception and character creation. Overall, these drawing activities are very helpful and have given me a head start, and a confidence when it comes to actual character design and its properties. Below are some of my drawing examples from past assignments and I and glad that I took the time to create them and be able to show the final product. Summary- drawing has helped me alot
-I can use my drawings to further my game design
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My prototype was very useful, it helped me gain info on what exactly my character will do when moving throughout my level and how practical he looks in terms of his movements. Some examples of data I collected is the realism of my character collecting the parts needed to unlock a key for a portal, which is essential for passing levels, and the best ideal location for the parts that are needed to be collected. My prototype did this by showing me that if I just rearrange the angle and the direction of where my character goes I can accomplish the goal of incorporating a key system in my levels, and the same applies to where the location of my parts need to be. Some simple ways I think I can improve player experience is by making it clear what the players job is and what the end goal is in each level. There are many ways I can evaluate how the player experience is and how things will play out. First I would simply have my brother and friends play the game without any knowledge prior to attending to play so I can get people who have the same general mindset of me to play the game. Then I would go straight to the tissue tester who wouldn't have any knowledge of this particular game genre to test the game. If the information they provide after they finish doesn't satisfy I will then issue surveys on the flow and enjoyment of the game, and also take their ages. Overall these different aspects would come together to help me develop my game. summary-my porotype answered a lot of questions
- I have found ways to survey people to help further my game experience |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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