I am near the end of quarter 1 in my DDA class and I want to reflect on what I have done and or did that I could improve on or continue to do. For the things I did well for this quarter is my time management for my classroom assignments and overall classroom work ethic. I struggled to keep up with me out of class assignment which was my drawings that were assigned to us as my class needed to work on our drawing abilities because of us being in a game art and design class. The reason I feel I didn't do well on these assignments is because I procrastinate alot when I'm home so my assignment get pushed back and ultimately pile up. The best way I can counter this from happening is to take the advice from Mr.B my teacher and practice a little bit each night until I complete the templates and final sketch. I also struggled a small but with blog post ideas because I have a constant writer's block when it come to making an idea about writing when I have no reference or guidance. Will all of these parts mixed together, I still learned a lot of tools and techniques used in 3ds Max to create cool and interesting objects and images. For the next quarter I will try to keep the same work ethic and focus to complete the different task asked of me and try to also create some cool models and images. Summary-I can improve on efficiency and quizzes
- I need to take more time to draw
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In my DDA class I have been continuing to work with different tools and techniques in 3ds max like the array and sweep tools. The sweep tool can be used to create frames of windows and outlines of pictures and is just an overall outline of a spline or object. The array tool is used to duplicate and place objects in a grid like pattern or create the same shape over again easily without having to manually copy the object over and over. I want to talk about which one is more useful, in my opinion, I think the sweep tool is strategically useful because it completes a new task on its own and create a certain "new" object, whereas the array tool helps make creating the object easier, faster and overall more efficiently. But as a final answer I think that the array tool is my favorite because the time reduced by using this tool greatly helps the production speed of my assignment or project in a given time if I need lots of something in a certain manner. I don't choose the sweep tool because basic primitives could be used to make a simple frame or window since you would primarily use the sweep tool to create a window or frame. This is important because I had a hard time fixing the the normals of my primitive after I created the frame and place the sweep modifier which ended up taking lots of time when it should have. In conclusion the array tool is more helpful in my eyes and is very simple to use. Summary-Array tool is fast and efficient
- The sweep tool is used to create windows and frames Lately in class I have been working heavily with 3ds Max and we have gone over a variety of different tools related to compound objects. I have two compound objects that I want to talk about in particular. The first one is Array tool and the second is the Blobmesh tool. I chose the Blobmesh because it in my opinion could be the most useful out of the many tools because it gives the look of couch cushioning which can be very useful to a company wanting an overview of what model they want to create and design without wasting any physical materials. The Blobmesh also has the ability to create Materials to create a sort of lava lamp or liquid base substance. This is shown below with my image of a couch I made using Blobmesh. The second compound object I chose was array because in my opinion, it was the funniest and easiest to do. This was fun because I created a rubrics cube which at first glance an overlook makes it seem impossible to actually model, but Array was simple and quick an simply required you to make the initial shape and use basically a version of copy and paste where you duplicate the shapes a certain amount of time to create essentially an "array" or grid of these objects. This combined with simple rotations to create a good, even symmetrical shape like the rubrics cube. In conclusion, I had a good feel for both of theses compound objects and they stood out to me in a variety of ways and hopefully I get to use them again. -Many things can be created with compound objects
-Basic Items can be recognized and created using compound objects |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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