Over the past few weeks there has been a lot of changes and new rules and procedures set in place. The first is the fact that my class is now operating in a team based curriculum. In which each row of computers is their own individual row that has to come up and develop a game using the different tools and recourses that we have been taught over the past four years. This is relevant because my task is to be the programmer for my team, and there are two of us. Since this is basically our preproduction my only task was to get back in touch with the Unity game engine and learn Unity. I went through a 15 hour LinkedIn course that had many different topics and walkthroughs on how to manage and create projects in the Unity game engine. I would like to briefly talk about how I feel about the pathway, first off I like how clear and detailed the tutorials and walkthroughs where that they provided for us. It basically kept me engaged and actually interested instead of getting my brain fried. I generally don't have anything I dislike other than the fact that the conclusions for the topics that I spend hours and hours on is so short. This pathway also helped me better my learning for Unity by giving me the chance to actually get a decent grasp on C++ and basic coding in the game engine, I also was introduced to new aspects like sprite animations, which is basically the perform tool for creating the top down like 2D game that we are looking for, this will be shown below. I also have shown below my certificate for completing the course, and yes, I actually did stay up till 4 am to finish this pathway. Summary-We have made a huge shift for the class as a whole
-I have had the chance to get back into the Unity game engine
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There are a few things I have learned while I've been working in unity and programing in general. The first and most obvious thing is that I learned the basics of editing scripts and code to get the computer to do as I want. I also learned about the different interfaces and programs that Unity provides. An example is the immense amount of tutorials and help they provide to help the users (like me) on the app. Another aspect that I want to talk about is how my skills have improved. For a while I couldn't understand what I was looking and but now I am able to remember the basics of what goes where in the code and what generally needs to be written. There were an array of problems that I faced when dealing with Unity. The main problem I was dealing with was when I would finish the game and try to publish it. The problem was that the Webgl player would never show up like it properly should and I had to go through the packets and apply my own package that enables WebGl to actually run to finish publishing. Another prominent problem I had was how/where I see the location of my unity files on my computer. I overcame this by simply taking the time to organize where and how my files are saved on my computer. Summary-I have leaned the basics about coding
-There is much more to learn but I feel I'm in a good place |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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