Because of the COVID-19 outbreak school has been let out and I have been "quarantined" at home doing school work, especially different work with 3ds Max and makeup work. So I just want to review the things that have happened this quarter and reflect on what I have made. I want to start off saying that I felt that I learned a lot of information throughout this quarter and probably the whole year based on new information that I was able to understand, because we started working with UVW maps and not just basic materials in 3ds Max. The videos helped me a lot this quarter and I was able to grasp the concepts no necessarily quickly, but it also wasn't a struggle. I also believe I did well on my drawings this quarter, even though we barely had any, turned in my drawings without cutting corners and I took my time. For the things I could have improved on I would say is my time management and causes. By far this is one of my worst quarters because I have been behind trying to complete the many different assignments I had been given. I also have not done so well on the quizzes because I didn't manage my time well enough to fit in studying so I could make a better grade, this also holds up with the test that I took. To fix this problem I most likely will work on my 3ds assignments at home and or go to even more tutoring so I can have a head start on my work. In conclusion, I still have a small window of time to bring my grade up to help my GPA. Summary-I still have the ability to help myself
-I have learned a lot throughout the 3rd quarter
0 Comments
In my DDA II class we have been reintroduced to the different types of lighting methods in 3ds Max and I want to go over the ones I favor and also the ones that I don't like as much. For starters the different lights in 3ds Max are essentially used for lighting a scene or creating a realistic setting that the scene would be in like adding a sunlight positioner to a neighborhood scene. To start off with the lights that I like the best, the sun positioner, I like this lighting method because it is easy to use and manipulate to create different shadows and times of day and is primarily used to recreate the physics of the sun. The next light that I like is the skylight which has similar characteristics to the sun positioner by evenly distributing light evenly throughout a scene and used also for outside scenes. The next few lights are some that I don't personally dislike or like because they are basic and to the point, like the Arnold light and Omni light which are easy to use and are similar to each other in their placement and format except that Omni lights usually are used to recreate spherical lights or bulbs and the Arnold is strictly used and made for the Arnold renderer. The two lights I dislike the most are the spot and directional lights. I think that spot light have too many different parameters and modifications that I haven't fully mastered yet and I have had trouble trying to get the lighting right in my scenes. Finally the directional light is my most disliked because it caused so many problems due to so many different factors that wouldn't let the light emit correctly and overall was hard to get a good lighting with this light. Summary-We have been reintroduced into lighting in 3ds max
-Many different types of lights are used |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2022
Categories
All
|