Recently in class we have been talking more about the creation and process of video games and an interesting topic, I want to speak about is the "flow" of a video game. To start off I am interested in the topic because it opens up my eyes on to how I can characterize how much fun I have in video games. The more I reflect, the more I understand that when I used to get angry at a game and quit it wasn't because I was necessarily bad at the game it was that, that particular game didn't have the right flow for me and how enjoyed video games. For example, I played pretty much the full franchise of the God Of War series and when I was younger, I would simply quit doing to the amount of puzzles, fights, or even the difficulty of a certain boss fight, but now that I am older and can solve problems and understand strategies on how to finish levels or bosses. So essentially I think back to the games were I would easy through and get bored of and I always wondered why I'm bored of something that was either easily or able to be done fast, and it all was because of the flow. Overall, I think flow is a great way to characterize the fun you have in games because it makes you think of the many different aspects at hand that would determine if you actually enjoyed the game, but to be honest you would only need to use this "chart" or thought process when you forgot about the game or want an in-depth analysis of your "fun". Summary- Flow is a great way to characterize and understand your dun in a game
- All games try to find flow for the audience at hand
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Because we are online this school year we are restricted a tiny bit in the output of production of work/ the effectiveness of work because of the many different laptops and computers the students have. I personally can handle the workload of Photoshop and Illustrator because I compute can give high quality renders and images using these applications. My concern for this year is the work with 3ds max if we even have any, because I have a PC that is touch screen and different applications have a way that that could affect how the touchscreen features are used. My touchscreen or 3ds max cause frustration because of how it interferes with how I interact and try to manipulate objects and use tools in 3ds max. A example is how it took me over 2 hours to just get the right angle for a lighting assignment because of how my laptop handles the application, and the worst part is there isn't any reliable tutorial to help me function the application. On the other hand, I do look forward to the drawing assignments and quiz/ online assignment portion of the class because canvas gives everything to you neatly and less cluttered compared to how psychology was separated into sections which personally build my stress level when finding an assignment that needs to be complete for class. Overall other than 3ds Max (if we even use it) I believe I am prepared for the workload and work that we will receive in GAD. Summary- I am prepared for the workload this year
- each of my past skills can help me This year we are doing our school work online. I have many praises from the administration for creating a system that allows us to get work down with minimal stress and hassle. This also is transferred over to my GAD class and we have been getting the understating and the basics as to how a game is operated and who is controlling in the different situations by creating the game. I have done multiple different assignments and activities going over the different jobs that are essential and also need each other. My class also has had an assignment dealing with creating a job application and resume for applying for a job. The job we applied for being one that is apart of creating a game and helping in its development. My job I chose was a 2d artist because I already have the experience needed to apply for and potentially get the "job", which was years of experience with the Adobe applications like Photoshop and Illustrator and have an ability to draw. I also made a simple infographic to support my reason for me being able to get the job. In conclusion, we have had minimal manipulation work so far, but we have learned a lot about the creation and the basics of what it takes or what you need to create a game. Summary- I have went through the different jobs that are needed for game design
- I have learned about the individual jobs that are apart of the design process of a game |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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