Over the quarter our assignments for drawing have gotten more detailed and essentially harder. I want to briefly talk about what is easy, hard, and what I've learned. First of the things that I think are the easiest is essentially blending my image together to make it realistic and clear, so that the person looking at it understands what is going on. I would also say putting things is the right location on my image is also easy. Next the things that I think are hard are, the fact of putting the small details together to essentially build the full scene. For example if I were to draw a modern city this clarity and realism depends of how my detailed work on the lights, streets, and windows come together. This being said I have also learned more about adding different details in my image to get a desired look that best fits how I draw and convey my skills. Overall the pace is beginning to start to speed up and the assignments are only going to get harder and harder. Summary- Drawings are getting harder to do
- My creative abilities have gotten stronger
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In my DDA class we have been working with Unity and I want to talk about it. The thing that amazed me the most is how smooth the program ran even when I'm doing so much. For example, how I am actually programing/making a game while simultaneously playing it is astonishing. Then when I think about it, the easiest thing that I found to do was just to test out the game in the game view and progress through my level. It is very simple and to the point so it required little to no energy. On the other hand the hardest thing I found was understanding the different locations of assets and the objects that are used to create the games environment. I also had and still do have trouble with publishing my games. These are just some minor setbacks. Yet overall this is the best experience I've had with a school introduced engine, the user interface is amazing compared to Photoshop and 3ds Max. This comes together to create a good experience in the small amount of time I've used it. Summary-Unity is smooth and easy to use
-So far creation of games have been good |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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