In my DDA II class we have been reverting back into 3D animation like I have done last year. The animation was one of my favorite parts of 3ds Max because of its simplicity and ease. The things I dislike about animating in 3ds was the very long render times that would feel like they took all day. Another thing I dislike is the non fluidity of my animations and the transformations of a creative idea I had that wouldn't necessarily translate into the animation. One example is how in my animations I try to do something a little extra to give the animation some creativity like rotating the object that is moving or adding an extra animation to enhance the overall animation. The problems that come from this is non fluidity and amateur looking renders of my animation. With all of this said throughout the few days I have been working with different aspects of animation pertaining to 3ds Max. The new tools I have learned are from the mass effects toolbar. The different things that I can do with these tools helps fix the problems I had with my animations not being fluid and stagnant/unrealistic and that is very good on the production side of things because the computer generates different real world aspects. When a ball is animated correctly with mass effects it could have the actual tendencies of a ball without the manual key frames produced by a person. In conclusion, I am glad to get back into animation and hope I am able to adjust to future projects. Summary-I am glad that we are going in depth into animation
-The different tools that we use for animating is cool
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AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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