Pretty soon if will be then end of the first semester and I want to reflect on the different things that I have done and talk about it. First, I want to say all of the things I did right this semester. I believe that most of my matching and quiz activities have improved tremendously since last year and I feel I have been able to understand the information in the notes more accurately and more attentive than last year. I also feel that my work in Photoshop and use of Adobe Spark have all been very professional to were I now can make a very detailed oriented post or infographic without guidance on what needs to be done and how to do it. This essentially just comes with the constant use of it, but is a sign of growth that wasn't there before. Now on to the things I need to work on/ did bad on. I have been terrible with turning in my assignments late due to the lack of motivation and also being tired of looking at a screen all day and doing boring non essential school work. SO then it created a habit of me just doing work whenever I got to it which spiraled down to my GAD class and although I still have a B in the class it has taken a toll on my grades. Overall, I just need to focus and try to finish the year strong without trouble, so my grades and GPA can stay up to par, and also to help my personal problem of not being able to do work on time. Summary-I have lots to work on and get done
-I only have room for improvement
0 Comments
A few days ago we were presented with making a simple prototype for the game that we have been contemplating through the past few weeks. Like shown on my selected works page it shows what the game comes out to look like and how it's essential will be if I were to fully go through with finishing it. The prototype I made run through a brief explanation as to what the character needs to do and what he does in the level in order to full progress too the next levels. This is all helpful due to it giving me valuable information as to what is important in my game and also help me fix the problems that I have with the game. One problem is that the player may not fully understand either the need for parts to progress to the next level or they will understand and just find the game too easy and get bored due to the lack of challenge and flow. My prototype did do a few things right, one of which is that the actual looks and levels design of my game can be very unique and well put together without many problems due to the parameters that I set for my game. This helps me create a good looking and put together game even though it didn't take a lot of time and recourses to crate. Overall, I feel I prototype did well in accomplishing what I needed answered and also showing what things I did well on and don't need much focus towards. Summary- My game was created and sowed me a lot
-Every aspect of my prototype taught me something |
AuthorHello, I am Jacob Creator of the very not boring, interesting page. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2022
Categories
All
|